download CATIA V5 Video tutorial. DESIGN & CNC TOOLPATH a-z
link download catia v5 video training course. designing and toolpath training
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catia v5 designing video tutorials
CNC program video training course
catia v5 video training course dvd download
24 Hours Total of concentrated intensive Training (11 Hours of Audio narration + 13hrs of advanced samples)
This tutorial has what it takes for you to become a CATIA V5 professional. Our DVDs are super easy to follow and will help you to become a CATIA programmer and a designer at a super fast rate.
These DVDs will greatly minimize the time it takes for you to Master Catia Software. Our complete tutorial is design to accommodate any level of prior Catia experience. It will be a great learning tool for a beginner, and will also be a great resource for an advance programmer.
This training in a classroom will cost you around $5,000 for 2 weeks. This is a great deal that will provide you with a lot more information than any school.
From itself: part design is most likely designed for those who are not familiar with the program. The action of literally every button of the menu is shown; So that someone should not probably better not rock. I think that the rest will be more interested in the second and third disks (metalworking), the only disadvantage of which is the lack of an audio track on most of the video, instead of which the author periodically inserts printed comments to his actions (and maybe for some users it’s the opposite, plus …)
Video: TSCC 1680×1048 15.00fps [Stream 00]
Audio: PCM 22050Hz mono 352Kbps [Stream 01]
Ps: In the real world, the course consists of three DVD discs that physically fit in two. For this reason, in the distribution of two folders with design and metal processing partners.
A “brief” description of the contents of the disks 🙂
Sketcher
1. Entering the Sketcher Workbench
2. Becoming Familiar with the Interface
3. Sketching from a New Part
4. Creating Simple Geometry
5. Applying Constraints
6. Analyzing Sketches
7. Modifying sketches
8. Creating a Pad
9. Sketching from an Existing Part
10. Creating a Positioned Sketch
11. Using the Normal View
12. Cutting the Part by the Sketch Plane
13. Setting the Datum Mode
14. Modifying an Output Feature
15. Before You Begin
16. Using the Sketcher Grid
17. Using Tools for Sketching
18. Using Colors
19. Cutting the Part by the Sketch Plane
20. Defining a Visualization Mode for Sketcher Elements
21. Defining a Visualization Mode for Wireframe Elements
22. Converting Standard/Construction Elements
23. Hiding or Showing the Sketch Absolute Axis
24. Entering the Sketcher Workbench
25. Creating a Positioned Sketch
26. Changing a Sketch Support
27. Sketching Simple Profiles
28. Creating Profiles
29. Creating Rectangles
30. Creating Circles
31. Creating Three Point Circles
32. Creating Arcs
33. Creating Three Points Arcs
34. Creating Three Points Arcs Using Limits
35. Creating Splines
36. Connecting Curves with a Spline
37. Connecting Curves with an Arc
38. Creating Ellipses
39. Creating Parabola by Focus
40. Creating Hyperbola by Focus
41. Creating Conic Curves
42. Creating Standard or Construction Elements
43. Creating Lines
44. Creating an Infinite Line
45. Creating a Bi-Tangent Line
46. Creating a Bisecting Line
47. Creating a Line Normal to a Curve
48. Creating Symmetrical Extensions
49. Creating an Axis
50. Creating Points
51. Creating Points Using Coordinates
52. Creating Equidistant Points
53. Creating Points Using Intersection
54. Creating Points Using Projection
55. Sketching Pre-Defined Profiles
56. Creating Oriented Rectangles
57. Creating Parallelograms
58. Creating Elongated Holes
59. Creating Cylindrical Elongated Holes
60. Creating Keyhole profiles
61. Creating Hexagons
62. Creating Centered Rectangles
63. Creating Centered Parallelograms
64. Performing Operations on Profiles
65. Creating Corners
66. Creating Chamfers
67. Trimming Elements
68. Breaking & Trimming
69. Closing Elements
70. Complementing an Arc
71. Breaking Elements
72. Breaking/Trimming Use-Edges
73. Trimming Multiple Elements
74. Creating Mirrored Elements
75. Moving Elements by Symmetry
76. Translating Elements
77. Rotating Elements
78. Scaling Elements
79. Offsetting Elements
80. Creating Spline Offsets
81. Projecting 3D Elements onto the Sketch Plane
82. Projecting 3D Silhouette Edges
83. Intersecting 3D Elements with the Sketch Plane
84. Copying/Pasting Elements
85. Isolating Projections and Intersections
86. Creating Output Features
87. Creating Profile Features
88. Editing Sketches
89. Modifying Element Coordinates
90. Performing Auto-Search on Profiles
91. Transforming Profiles
92. Editing Conic Curves
93. Editing Connecting Curves
94. Editing a Spline
95. Editing Spline Offsets
96. Editing Parents/Children and Constraints
97. Editing Projection/Intersection marks
98. Replacing Geometry
99. Deleting Sketcher Elements
100. Analyzing the Sketch
101. Performing a Quick Geometry Diagnosis
102. Analyzing Sketched Geometry
103. Analyzing Projections and Intersections
104. Setting Constraints
105. Before you Begin
106. Quickly Creating Dimensional/Geometrical Constraints
107. Defining Constraint Measure Direction
108. Modifying Constraints
109. Creating Constraints via a Dialog Box
110. Modifying Constraints On/Between Elements
111. Fixing Elements Together
112. Auto-Constraining a Group of Elements
113. Animating Constraints
114. Edit Multi-Constraint
115. Analyzing and Resolving Over-Constrained or Inconsistent Sketches
116. SmartPick
117. Before You Begin
118. SmartPicking …
119. Creating Geometry Using SmartPick
120. Deactivating a Sketch
Part Design
121. Using Surfaces and Curves
122. Joining Surfaces or Curves
123. Extrapolating Surfaces
124. Extracting Geometry
125. Creating Intersections
126. Creating Projections
127. Creating Boundaries
128. Entering the Part Design Workbench
129. Creating a Pad
130. Drafting a Face
131. Filleting an Edge
132. Editing the Pad
133. Mirroring the Part
134. Sketching a Circle from a Face
135. Creating a Pocket
136. Shelling the Part
137. Opening a New CATPart Document
138. Sketch-Based Features
139. Creating Pads
140. Using the Sub-Elements of a Sketch
141. Creating Up to Next Pads
142. Creating Up to Last Pads
143. Creating Up to Plane Pads
144. Creating Up to Surface Pads
145. Creating Pads or Pockets from Surfaces
146. Creating Pads Not Normal to Sketch Planes
147. Creating Multi-Pads
148. Creating Drafted Filleted Pads
149. Creating Pockets
150. Creating Multi-Length Pockets
151. Creating Drafted Filleted Pockets
152. Creating Thin Solids
153. Creating Shafts
154. Creating Grooves
155. Creating Holes
156. Creating Holes on Non-planar Surfaces
157. Locating Holes
158. Creating Threaded Holes
159. Creating Ribs
160. Trimming Ribs and Slots
161. Creating Slots
162. Creating Stiffeners
163. Creating Multi-sections Solids
164. Creating Removed Multi-sections Solids
165. Creating Solid Combines
166. How Sketches are Located in the Specification Tree
167. Dress-Up Features
168. Creating Edge Fillets
169. Creating Variable Radius Fillets
170. Reshaping Corners
171. Creating Face-Face Fillets
172. Creating Tritangent Fillets
173. Creating Chamfers
174. Creating Basic Drafts
175. Creating Advanced Drafts
176. Creating Variable Angle Drafts
177. Creating Drafts with Parting Elements
178. Creating Drafts from Reflect Lines
179. Creating Shells
180. Creating Thicknesses
181. Creating Threads and Taps
182. Creating Remove Face Features
183. Creating Replace Face Features
184. Transformation Features
185. Creating Translations
186. Creating Rotations
187. Creating Symmetries
188. Creating Mirrors
189. Creating Rectangular Patterns
190. Creating Circular Patterns
191. Creating User Patterns
192. Exploding Patterns
193. Creating Scalings
194. Reference Elements
195. Creating Points
196. Creating Lines
197. Creating Planes
198. Modifying Parts
199. Editing parts, bodies, features
200. Updating Parts
201. Deleting Features
202. Deleting Useless or Unreferenced Elements
203. Deleting Boolean Operations Performed within OGSs
204. Deactivating Elements
205. Reordering Features
206. Reordering Sketch-based Features
207. Setting Constraints
208. Setting 3D Constraints
209. Setting constraints
210. Modifying Constraints
211. Replacing Elements
212. Replacing Elements
213. Replacing a Body
214. Changing a Sketch Support
215. Displaying and Editing Properties
216. Part Properties
217. Bodies Properties
218. Features Properties
219. Associating Bodies
220. Inserting a New Body
221. Inserting a Body into an Ordered Geometrical Set
222. Managing Geometrical Sets
223. Managing Ordered Geometrical Sets
224. Inserting Features into a New Body
225. Assembling Bodies
226. Intersecting Bodies
227. Adding Bodies
228. Removing Bodies
229. Trimming Bodies
230. Remove Lump
231. Changing a Boolean Operation Into Another One
232. Using Tools
233. Editing a List of Elements
234. Defining Current Objects
235. Scanning the Part and Defining In Work Objects
236. Analyzing the Pulling Direction
237. Performing a Draft Analysis
238. Performing a Surface Curvature Analysis
239. Analyzing Taps and Threads
240. Creating Datums
241. Isolating Geometric Elements
242. Applying a Material
243. Extracting Geometry
244. Displaying Parents and Children
245. Defining An Axis System
246. Publishing Elements
247. Working With a Support
248. Managing the Background Visualization
249. Measuring Elements
250. Measuring Distances between Geometrical Entities
251. Measuring Angles
252. Measure Cursors
253. Measuring Properties
254. Reusing your Design
255. Cutting, Copying, Pasting
256. Optimizing Part Design Application
Assembly Design
257. Entering Assembly Design Workbench and Opening a CATProduct Document
258. Fixing a Component
259. Inserting an Existing Component
260. Setting Constraints Between Components
261. Moving Constrained Components Using the Compass
262. Adding and Renaming a New Component
263. Designing a Part in an Assembly Context
264. Editing a Parameter
265. Replacing a Component
266. Analyzing Assembly Constraints
267. Reconnecting a Broken Constraint
268. Detecting Clashes
269. Editing a Component
270. Exploding the Assembly
271. Creating an Assembly Document
272. Updating an Assembly
273. Analyzing an Assembly
274. Defining a Multi-Instantiation
275. Fast Multi-Instantiation
276. Inserting an Existing Component with Positioning
277. Managing Constraints
278. Moving Components
279. Translating Components
280. Rotating Components
281. Manipulating Components
282. Snapping Components
283. Using Assembly Tools
284. Sectioning
285. Measuring Minimum Distances
286. Improving Performance
287. Generating CATPart from Product
288. Displaying the Assembly Mass Properties
289. Modifying an Assembly
290. Replacing Components
291. Reconnecting a Replaced Representation
292. Reconnecting Constraints
293. Editing a CATPart in an Assembly Design Context
294. Assembly Features
295. Assembly Split
296. Assembly Hole
297. Using Hole Series
298. Assembly Pocket
299. Assembly Remove
300. Assembly Add
301. Assembly Symmetry
302. Performing a Symmetry
303. Modifying a Symmetry
304. Rotating a Component by Using the Symmetry Command
305. Flexible Sub-Assemblies
306. Reusing a Part Design Pattern
307. Managing Part and Assembly Templates
Interactive Drafting
308. Entering the Interactive Drafting Workbench
309. Creating a New View
310. Creating a Rectangle
311. Creating Corners
312. Creating Lines
313. Translating Lines
314. Creating Circles
315. Creating Dimensions
316. Creating Annotations
317. Drawing Management
318. Save As: Exporting a Drawing
319. Importing From Files
320. Using Tools
321. Copying and Pasting Elements
322. Styles and Default Values
323. Using Standard-Defined Styles
324. Setting Properties As Default in Pre-R11 Drawings
325. Using Properties Set as Default in Pre-R11 Drawings
326. Migrating Pre-R11 Drawings to Drawings Using Standard-Defined Styles
327. Sheets
328. Defining a Sheet
329. Modifying a Sheet
330. Deleting a Sheet
331. Updating the Standard of a Drawing
332. Switching a Drawing to Another Standard
333. Creating a Frame and a Title Block
334. Views
335. Creating Views
336. Defining the View Plane
337. Creating Views Using Folding Lines
338. Creating a Multiple View Projection
339. Reframing a View
340. 2D Geometry
341. 2D Geometry Operations
342. Constraints
343. Before you Begin
344. Creating Quick Constraints
345. Creating Constraints via a Dialog Box
346. Creating Contact Constraints
347. Creating Constraints Between 2D and Generated Elements
348. Fixing Elements Together
349. 2D Components
350. Dimensions
351. Before You Begin
352. Creating Dimensions
353. Creating Half-Dimensions
354. Creating Explicit Dimensions
355. Creating/Modifying Angle Dimensions
356. Creating Fillet Radius Dimensions
357. Creating Chamfer Dimensions
358. Creating Thread Dimensions
359. Creating/Modifying Coordinate Dimensions
360. Creating a Hole Dimension Table
361. Creating a Points Coordinates Table
362. Creating/Modifying Radius Curvature Dimensions
363. Creating Overall Curve Dimensions
364. Creating Curvilinear Length Dimensions
365. Creating Partial Curvilinear Length Dimensions
366. Creating Dimensions along a Reference Direction
367. Creating Dimensions between Intersection Points
368. Creating Dimensions between an Element and a View Axis
369. Creating a Minimum Distance Dimension
370. Clipping Dimensions
371. Modifying the Dimension Type
372. Re-routing Dimensions
373. Interrupting Extension Lines
374. Modifying the Dimension Line Location
375. Modifying the Dimension Value Text Position
376. Specifying the Dimension Value Position
377. Adding Text Before/After the Dimension Value
378. Modifying the Dimensions Overrun/Blanking
379. Lining up Dimensions (Free Space)
380. Lining up Dimensions (Reference)
381. Creating a Datum Feature
382. Modifying a Datum Feature
383. Creating a Geometrical Tolerance
384. Modifying Geometrical Tolerances
385. Copying Geometrical Tolerances
386. Creating Driving Dimensions
387. Scaling a Dimension
388. Dimension Systems
389. Annotations
390. Dress-Up Elements
391. SmartPick
392. Properties
393. Editing Sheet Properties
Generative Shape Design
394. Entering the Shape Design Workbench and Selecting a Part
395. Lofting, Offsetting and Intersecting
396. Splitting, Lofting and Filleting
397. Sweeping and Filleting
398. Using the Historical Graph
399. Transforming the Part Basic Tasks
400. Creating Wireframe Geometry
401. Creating Points
402. Creating Multiple Points and Planes
403. Creating Extremum Elements
404. Creating Polar Extremum Elements
405. Creating Lines
406. Creating an Axis
407. Creating Polylines
408. Creating Planes
409. Creating Planes Between Other Planes
410. Creating Projections
411. Creating Combined Curves
412. Creating Reflect Lines
413. Creating Intersections
414. Creating Parallel Curves
415. Creating a 3D Curve Offset
416. Creating Circles
417. Creating Corners
418. Creating Connect Curves
419. Creating Conic Curves
420. Creating Splines
421. Creating a Helix
422. Creating Spirals
423. Creating a Spine
424. Creating Associative Isoparametric Curves
425. Creating Surfaces
426. Creating Extruded Surfaces
427. Creating Revolution Surfaces
428. Creating Spherical Surfaces
429. Creating Cylindrical Surfaces
430. Creating Offset Surfaces
431. Creating Variable Offset Surfaces
432. Creating Rough Offset Surfaces
433. Creating Swept Surfaces
434. Creating Adaptive Swept Surfaces
435. Creating Fill Surfaces
436. Creating Multi-sections Surfaces
437. Creating Blended Surfaces
438. Performing Operations on Shape Geometry
439. Joining Surfaces or Curves
440. Healing Geometry
441. Smoothing Curves
442. Restoring a Surface
443. Disassembling Elements
444. Splitting Geometry
445. Trimming Geometry
446. Creating Boundaries
447. Extracting Geometry
448. Extracting Multiple Elements
449. Creating Bitangent Shape Fillets
450. Creating Tritangent Shape Fillets
451. Creating Edge Fillets
452. Translating Geometry
453. Rotating Geometry
454. Performing a Symmetry on Geometry
455. Transforming Geometry by Scaling
456. Transforming Geometry by Affinity
457. Transforming Elements From an Axis to Another
458. Extrapolating Surfaces
459. Extrapolating Curves
460. Inverting the Orientation of Geometry
461. Creating the Nearest Entity of a Multiple Element
462. Using Tools
463. Displaying Parents and Children
464. Quick Selection of Geometry
465. Scanning the Part and Defining In Work Objects
466. Updating Parts
467. Defining An Axis System
468. Using the Historical Graph
469. Working With a Support
470. Working with a 3D Support
471. Creating Plane Systems
472. Managing the Background Visualization
473. Inserting Elements
474. Selecting Bodies
475. Checking Connections Between Surfaces
476. Checking Connections Between Curves
477. Displaying Geometric Information on Elements
478. Creating Constraints
479. Creating a Text With Leader
480. Creating a Flag Note With Leader
481. Creating a Front View
482. Applying a Material
483. Publishing Elements
484. Selecting Using Multi-Output
Prismatic Machining
485. Enter the Workbench
486. Create a Pocketing Operation
487. Replay the Toolpath
488. Create a Profile Contouring Operation
489. Create a Drilling Operation
490. Assign a Macro
491. Assign a Tool
492. Generate NC Code User Tasks
493. Milling Operations
494. Closed Pocketing
495. Open Pocketing
496. Facing
497. Profile Contouring: Between Two Planes
498. Profile Contouring: Between Two Curves
499. Profile Contouring: Between Curve and Surfaces
500. Profile Contouring: Flank Contouring
501. Curve Following
502. Point to Point
503. Prismatic Roughing
504. 2.5 Drilling Operations
505. Spot Drilling
506. Drilling
507. Drilling Deep Hole
508. Reaming
509. Tapping
510. T-Slotting
511. Circular Milling
512. Auxiliary Operations
513. Features for Machining
514. Create and Use a Prismatic Machining Area
515. Create a Prismatic Rework Area for Reworking Corners and Channels
516. Part Operations, Manufacturing Programs, and Machining Processes
517. Create a Machining Process for Prismatic Features
518. NC Manufacturing Entities
519. Verification, Simulation and Program Output
520. General
521. Resources
522. Operation
523. Output
524. Program
525. Photo/VideoReference Information
526. Pocketing Operations
527. Facing Operations
528. Profile Contouring Operations
529. Curve Following Operations
530. Groove Milling Operations
531. Point to Point Operations
532. Plunge Milling Parameters
533. Prismatic Roughing Operations
534. 2.5 to 5-axis Drilling Operations
535. Machining Patterns
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