Apr 082017
 

download 3ds Max 2017 Advanced Lighting videos training course

Link download 3dsMax 2017 Advanced Lighting video tutorials

3dsMax 2017 Advanced Lighting videos training dvd
3dsMax 2017 Advanced Lighting videos training dvd
learning 3dsmax 2017 advanced lighting by videos
learning 3dsmax 2017 advanced lighting by videos
download 3ds max 2017 advanced lighting video training dvd
download 3ds max 2017 advanced lighting video training dvd

Realistic lighting is easier, faster, and better than ever in 3ds Max. Photometric lighting and a choice of rendering options gives you the power to create a convincing illusion. This course focuses on architectural visualization, but the techniques apply to other applications such as motion picture production. Author Aaron F. Ross provides a conceptual overview of advanced lighting and rendering, then demonstrates how to construct various lighting scenarios in 3ds Max. He shows how to render scenes with exterior and interior daylight, practical artificial lighting, and manufacturer photometric data. The course includes a chapter on special effects such as light exclusion and lens effects. By the end of the course, you’ll have seen how to control the powerful lighting tools in 3ds Max to achieve photorealistic results.
CONTENT (2 hours 54 minutes)
├── 0001 Welcome.mp4
├── 0002 Using the exercise files.mp4
├── 0101 Photometric lighting.mp4
├── 0102 Gamma correction and linear workflows.mp4
├── 0103 High dynamic range imaging.mp4
├── 0104 Exposure and tone mapping.mp4
├── 0105 Global illumination.mp4
├── 0106 Color temperature.mp4
├── 0201 Understanding 3ds Max gamma correction.mp4
├── 0202 Laying out the scene.mp4
├── 0203 Tuning final gathering or GI.mp4
├── 0204 Creating mental ray sun and sky.mp4
├── 0205 Setting viewport display options.mp4
├── 0206 Exposure control and tone mapping.mp4
├── 0207 Adjusting mental ray sun and sky.mp4
├── 0208 Image-based lighting with a skylight.mp4
├── 0209 Rendering global illumination and IBL.mp4
├── 0210 White-balancing a map.mp4
├── 0211 Applying environment fog.mp4
├── 0212 Rendering against black for compositing.mp4
├── 0213 Constructing a geometric backdrop.mp4
├── 0214 Self-illuminating a backdrop.mp4
├── 0301 Interior daylight with ART physical sun and sky.mp4
├── 0302 Physical material emission for environments.mp4
├── 0303 Approximating direct sunlight.mp4
├── 0304 Filling shadows with area soft lights.mp4
├── 0305 Interior artificial light in ART.mp4
├── 0306 Importing photometric data.mp4
├── 0401 Light and shadow exclusion.mp4
├── 0402 Controlling attenuation decay.mp4
├── 0403 Projecting images with Projector Map.mp4
├── 0404 Rendering volume lights.mp4
├── 0405 Adding lens effects Glow.mp4
├── 0406 Layering and mapping lens effects.mp4
├── 0501 Next steps.mp4
└── Ex_Files_3ds_Adv_Lighting.zip
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