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Description of Dragonframe 5.2.7
Dragonframe 5.2.7 is a stop-motion animation software used by major film studios and independent filmmakers. The software offers various tools and features to create accurate and professional stop-motion animations. The software allows you to record multiple frames as well as a user-defined time interval. You can configure video settings such as compression quality, input size, and also control exposure, white balance, brightness, contrast, saturation, sharpness, hue, and gamma values. In addition, you can change the ISO, use a digital sickle, change the number of frames per second, repeat all shots, or play them in reverse. Exposure can be adjusted automatically or it can be controlled using a slider.
Scenes can be copied, takes can be managed, while it is possible to import data from CSV, TXT or DFTR files, while you can create a 2D or 3D movie from all the captured images in MP4, MOV and AVI format. You can also export an image sequence (TIFF, BMP, PNG, TGA and JPG) with custom quality, frame rate and aspect ratio.
Some of the main features of Dragonframe 5.2.7
Camera Control : Dragonframe allows you to program your camera manually or using motion controls. This helps you create smooth and precise camera movements for your animation.
Frame Management : Dragonframe allows you to easily manage the frames of your animation. You can add, delete, or rearrange frames.
Design Tools : Dragonframe offers a variety of design tools for creating your animation scenes and objects. These tools help you design your animations in a precise and professional manner.
Editing Tools : Dragonframe offers a variety of editing tools to edit your animations. These tools will help you optimize your animations and prepare them for display.
Sound Tools : Dragonframe offers a variety of sound tools to add sound to your animations. These tools will help you make your animations more lively and engaging.
Compose and light the perfect shot with camera control, test shots, and advanced image review tools.
Program animated lighting with simple keyframes. Automate lighting work for the animator. Simple front light/back light programming.
Use the intuitive GUI to program advanced camera movements.
Frame-based editing is as simple as drag and drop. Adjust timing, reshoot sequences, and even restore deleted frames.
Mark up the page to guide your animation using vector drawing tools. Draw and preview the movement of paths with the incremental editor.
Plan your scene and track your progress in the X-Sheet side panel. Add reminders, draw movement paths, and set schedules.
Configure all of your composition guides, design layers, and reference materials from the Guide Layers side panel.
Use Live View zoom to tap on a section of the video assist image. (Canon, Nikon, Olympus and Fujifilm.)
View the waveform view of the mixed audio in the timeline or X-Sheet, so you can see where you are animating next.
Use the reference film audio in the audio workspace. Watch the film as you scrub the audio and practice singing the song.
The audio is locked to your animation at the project frame rate. If you review your animation at a different speed, the audio will adjust to stay in sync.
Create your face set as a multi-layered Photoshop file. Add groups for the mouth, eyes, ears, or whatever parts you need.
View character dialogue or facial expressions as they animate, in a configurable heads-up interface.
Program up to 512 lights with the new DDMX-512 (or upgraded DDMX-S2).
Create custom light profiles to match DMX values to light output.
Program a task light to use during animation.
Enter jogpad mode to get large text and a simple keyboard interface so you can step away from the computer and onto your device and the scene.
When used with the DMC-16 or DMC+ and a motion control crane, such as the Volo, Dragonframe can provide virtual Cartesian coordinates.
Transfer camera movement between Dragonframe and Maya, Kuper or other 3D software.
Add extra smooth acceleration or deceleration using the new “Fill” tool.
Create motion paths by marking the positions you want to hit, and then set keyframes to move through them.
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